
Mark of Torment is ignored for the sake of having more points in Maiven’s Sphere of Protection instead. It is a standard practice because the skill just doesn’t scale reasonably beyond that point to justify investment. Mirror of Ereoctes I have softcapped at 12/12. It’s reasonable to keep this skill at 10/10. And that’s not even all to it! The skill inflicts a whooping 33% reduced elemental damage debuff upon enemies, and surprise – a great deal of dangerous enemies deal elemental damage. Not only you can turn off various auras that hero enemies have (there are more of them than you realize), but you can also dispell various negative effects from yourself – attack damage reduction, slow, resistance reduction and even damage over time effects. Nullification is a stupidly versatile skill. On a side note – keep in mind that if you go above 12 in Inner Focus you should made it’s level an even number, since odd numbers are bad. I on the other hand prefer more durable builds, so went only moderately with it, but still decided to get Inner Focus maxed. Needless to say, they invest a lot into Inner Focus. This is essentially a glassification, but it works for them. There’s currently a practice among high end builders to invest a lot of points into Spirit, which they call “spirit dump”. There’s no clear meta practice on this – some builders soft cap RR skills and some max them. I decided to max it out, but these extra points could have been used well elsewhere. Spectral Wrath is a resistance reduction skill. Without Chaos to Aether conversion 12/12 Fabric of Reality is enough. You’d want to max these skills, but in practice you might have to make some cuts here, especially with Fabric of Reality. Reckless Power, Fabric of Reality and Spectral Binding are your offensive buffs that provide flat aether damage (unlike many other “spells” Callidor’s Tempest does a whooping 50% weapon damage, so it isn’t a total waste) as well as %aether and other useful things. I max it because I use Magelord set rings in my build. The meta high end CT build has zero lightning to aether conversion, so you won’t find them spending many points there. Inferno is something only worth maxing if you have ways to convert lightning to aether. Just so you know - this beginner setup can clear Valbury just fine.Ĭallidor’s Tempest and Devastation are build-defining skills and have to be maxed.

I’d say the only real disadvantage of this build is it has a very high affinity with farming Port Valbury, while most players I know bloody hate this roguelike. Sustain is also not a problem because Callidor’s Tempest got high weapon damage. It is a combined effect of both my skill, devotion, component and augment choices.

Speaking about defense – it’s pretty beefy for a caster. I’ve made some simplifications like throwing away Mark of Torment, which is one button less, but that’s as far as I’m ready to simplify it. While this is far from the most pianey thing I ever played I can’t in all honesty claim that the build utilizing Time Dilation reset of Devastation, Mirror of Ereoctes and Nullification would be easy for literally everyone. Some other casters may be proud of making the whole screen shine, but what this build lacks in the area coverage it makes up in potency.Īs for being easy to pilot – well, sorry. On the other hand, the AoE of the build is way above pretty much any DW melee build. If you’re looking for a build that deletes bosses then sorry, you should check out my Pierce Cadence Blademaster or Cold Shadowstrike Infiltrator instead. The build’s single target damage is mediocre – it’s enough but nothing to brag about. This is a fourth time I level a CT build. Nothing new – I had a similar concept for Sorcerer back in AoM that I haven’t done a guide for, then malawiglenn posted CT Spellbinder later on (which he removed for whatever reason) and I’ve levelled a very similar concept a bit later. Initially I wanted to do Warlock, but realized that it would inevitably be considered pretty glassy, and therefore not very beginner friendly, so I shelved that draft.Īnd here’s an obvious Spellbinder build instead. So I’ve got a request to do an Arcanist caster with both good single target damage and AoE.
